in-game
Within the match
In-game describes something that occurs or exists within a video game's virtual environment, as opposed to outside it: in-game purchases, in-game currency, in-game chat.
The distinction matters because in-game items or achievements exist only in the game world, while real money or time is spent to obtain them.
Accomplished goal or deed
- questSeeking journey for something
- multiplierNumber that scales another
- bonusReward beyond expectation
- pointsUnits of tally
leaderboard · highscore · ranking · checkpoint · respawn · cooldown · inventory · loot
Visual design elements
- fpsDisplay refresh measurement
- resolutionFormal decision or determination
- textureSurface tactile quality
- renderingInterpretive depiction or performance
physics · HUD · interface · settings · lag · latency · ping · glitch
Involving multiple participants
- co-opMember-owned organization
- PvPHuman-versus-human game mode
- PvENon-competitive gaming mode
- guildProfessional mutual-aid society
clan · party · matchmaking · emote · trade · lobby · server · crossplay
External conditions affecting life
- mapSpatial representation of terrain
- terrainLand's physical features
- NPCUncontrolled game character
- loreTraditional knowledge transmitted orally
cutscene · dialogue · storyline · sandbox · dungeon · arena · hub · waypoint
Methods to achieve goals
- planningArranging for future events
- formationCreation or arrangement
- offenseViolation or umbrage
- defenseProtection against harm
counterattack · flank · ambush · turn-based · real-time · min-maxing · aggro · kiting
achievement
Accomplished goal or deed
- questSeeking journey for something
- multiplierNumber that scales another
- bonusReward beyond expectation
points · leaderboard · highscore · ranking · checkpoint · respawn · cooldown · inventory · loot · spawn
graphics
Visual design elements
- fpsDisplay refresh measurement
- resolutionFormal decision or determination
- textureSurface tactile quality
rendering · physics · HUD · interface · settings · lag · latency · ping · glitch · bug
multiplayer
Involving multiple participants
guild · clan · party · matchmaking · emote · trade · lobby · server · crossplay · leaderboard
environment
External conditions affecting life
lore · cutscene · dialogue · storyline · sandbox · dungeon · arena · hub · waypoint · minimap
tactics
Methods to achieve goals
defense · counterattack · flank · ambush · turn-based · real-time · min-maxing · aggro · kiting · combo