in-game

Within the match

In-game describes something that occurs or exists within a video game's virtual environment, as opposed to outside it: in-game purchases, in-game currency, in-game chat.

The distinction matters because in-game items or achievements exist only in the game world, while real money or time is spent to obtain them.

mechanics

achievement

Accomplished goal or deed

  • questSeeking journey for something
  • multiplierNumber that scales another
  • bonusReward beyond expectation

points · leaderboard · highscore · ranking · checkpoint · respawn · cooldown · inventory · loot · spawn

technical

graphics

Visual design elements

  • fpsDisplay refresh measurement
  • resolutionFormal decision or determination
  • textureSurface tactile quality

rendering · physics · HUD · interface · settings · lag · latency · ping · glitch · bug

social

multiplayer

Involving multiple participants

  • co-opMember-owned organization
  • PvPHuman-versus-human game mode
  • PvENon-competitive gaming mode

guild · clan · party · matchmaking · emote · trade · lobby · server · crossplay · leaderboard

world

environment

External conditions affecting life

  • mapSpatial representation of terrain
  • terrainLand's physical features
  • NPCUncontrolled game character

lore · cutscene · dialogue · storyline · sandbox · dungeon · arena · hub · waypoint · minimap

strategy

tactics

Methods to achieve goals

defense · counterattack · flank · ambush · turn-based · real-time · min-maxing · aggro · kiting · combo

Categories
Opposites
temporal phase of gameplay

in-gamepost-match

After a match concludes

postgame · pre-game · pre-match · pregame · halftime

real-world versus virtual context

in-gamereal-world

Existing in physical reality

IRL · real-life · offline · external · meta

Family

in, game, games, gaming, gamed, gamer, gamers, gameplay, gamelike

Familiarity
Top 200,000
Profile
Known to kids · Used worldwide · Timeless · Everyday, not technical · Rated G