loadouts
Equipped item combinations
Loadouts are the specific configurations of equipment, weapons, and gear that a player selects before entering a game or mission.
The term dominates video game contexts—shooters, RPGs, survival games—where choosing the right loadout affects performance: I'm still tweaking my loadout for ranked matches.
The concept extends to real-world tactical and military contexts, where a loadout is the full set of equipment a soldier or operator carries.
The plural form is far more common than the singular, since players typically create and save multiple loadouts for different situations.
Tools for a task
- vestSleeveless upper-body garment
- helmetProtective head covering
- backpackStrapped bag worn dorsally
- holsterSidearm carrying case
pouches · belt · boots · gloves · goggles · knee-pads · plate-carrier · harness
Creates by assembling parts
- classesInstructional sessions or groupings
- weaponsTools for fighting
- attachmentsItems joined to something
- perksAdditional job advantages
customization · inventory · abilities · cooldowns · buffs · debuffs · kits · upgrades
Remaining alive against odds
- emergencySerious sudden danger
- kitGrouped supplies, one purpose
- suppliesResources for a task
- provisionsStockpiled food and supplies
essentials · readiness · rations · shelter · navigation · signaling · go-bag · checklist
Armed hostile engagement
- missionPurpose-driven task
- deploymentOrganized distribution of resources
- squadSmall working group
- infantryGround combat troops
breach · assault · patrol · reconnaissance · operation · sniper · suppression · flank
equipment
Tools for a task
holster · pouches · belt · boots · gloves · goggles · knee-pads · plate-carrier · harness · webbing
builds
Creates by assembling parts
- classesInstructional sessions or groupings
- weaponsTools for fighting
- attachmentsItems joined to something
perks · customization · inventory · abilities · cooldowns · buffs · debuffs · kits · upgrades · progression
survival
Remaining alive against odds
provisions · essentials · readiness · rations · shelter · navigation · signaling · go-bag · checklist · stockpile
combat
Armed hostile engagement
- missionPurpose-driven task
- deploymentOrganized distribution of resources
- squadSmall working group
infantry · breach · assault · patrol · reconnaissance · operation · sniper · suppression · flank · maneuver
- game mechanicslevels, rules, cooldown, points, health points
- Mechsmech suit, mech suits, cockpit, pilot seat, actuators
- character buildsbuild, spec, skill tree, talent tree, skill trees
- game contentDLC, expansions, quests, boss fights, levels
- game optionssettings, controls, difficulty, graphics, sound
- co-op gamesLeft 4 Dead, Helldivers, It Takes Two, Portal 2, co-op
loadoutsdefault settings
Original factory configuration
one-size-fits-all · presets · factory settings · standard issue