hitboxes
Invisible collision boundaries
Hitboxes is the plural of hitbox, an invisible boundary in video games that determines when objects collide or register contact.
A character's hitbox defines where they can be struck; a weapon's hitbox defines where it deals damage.
Players discuss hitboxes when attacks connect unexpectedly or miss when they shouldn't: The hitboxes in this game are broken—I clearly dodged that.
Act of finding something
- registrationFormal recording of participation
- overlapPartial coincidence of coverage
- intersectCross at a point
- triggerWhat initiates action
contact · physics · clipping · penetration · response · calculation · checking · volume
Rigid enclosing structures
- lagPeriod of falling behind
- pingBrief metallic tone
- latencyDelay in system response
- desyncLoss of timing alignment
invincibility · startup · recovery · priority · trading · clipping · exploit · janky
Interlocking open weave
- riggingRopes controlling ship sails
- animationTechnique creating movement illusion
- modelingSimulating or demonstrating form
- scalingClimbing or resizing
capsule · sphere · cylinder · primitive · hierarchy · parenting · offset · pivot
detection
Act of finding something
- registrationFormal recording of participation
- overlapPartial coincidence of coverage
- intersectCross at a point
trigger · contact · physics · clipping · penetration · response · calculation · checking · volume · geometry
frames
Rigid enclosing structures
desync · invincibility · startup · recovery · priority · trading · clipping · exploit · janky · broken
mesh
Interlocking open weave
- riggingRopes controlling ship sails
- animationTechnique creating movement illusion
- modelingSimulating or demonstrating form
scaling · capsule · sphere · cylinder · primitive · hierarchy · parenting · offset · pivot · adjustment
melee
Disordered group skirmish
critical · damage · attack · strike · punch · kick · slash · projectile · weapon · shooter
edge
Boundary or sharpness
margin · enclosure · area · dimension · size · width · height · depth · extent · region
- game mechanicslevels, rules, cooldown, points, health points
- Fighting GamesStreet Fighter, Tekken, Mortal Kombat, Sub-Zero, Raiden
- platformersMario, jump, Sonic, platformer, platforms
- game developmentgame engine, game design, game engines, game designer, rendering
- combat mechanicsmelee, melee attack, ranged attack, damage, combos
- FPS skillsaiming, headshot, headshots, recoil control, strafing