gamifying

Making it playable

Gamifying is turning an activity into something game-like by adding points, levels, rewards, or competition.

Companies gamify employee training to boost engagement.

Apps gamify exercise by awarding badges for workouts.

The approach draws on the psychology of games—progress markers, achievements, leaderboards—to motivate behavior in non-game contexts: They're gamifying the onboarding process.

design

mechanics

Science of motion

loops · progression · rewards · challenges · unlockables · points · achievements · levels · badges · scoreboards

education

learning

Gaining knowledge gradually

points · progress · curriculum · classroom · students · Duolingo · modules · tutorials · certification · engagement

health

fitness

Good physical shape

  • trackingMonitoring location over time
  • stepsSequential actions in process
  • FitbitWearable step counter

challenges · goals · streaks · wellness · habits · exercise · weight · nutrition · apps · rewards

workplace

productivity

Output relative to input

KPIs · recognition · rewards · competition · metrics · sales · onboarding · teamwork · goals · bonuses

marketing

loyalty

Faithful commitment to another

promotions · points · referrals · contests · brands · campaigns · retention · conversions · interactive · sweepstakes

Opposites
engagement approach

gamifyingroutinizing

Making into routine

formalizing · professionalizing · bureaucratizing · industrializing · systematizing

motivation strategy

gamifyingmandating

Ordering something be done

compelling · requiring · obligating · coercing · enforcing

complexity of presentation

gamifyingsimplifying

Making less complex

streamlining · stripping down · minimizing · reducing · decluttering

Family

game, gaming, gamer, videogame, gamers, gameplay, gamester, gamesmanship, gamelike

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