raytraced
Light-path computed graphics
Raytraced describes graphics rendered using raytracing, a technique that simulates how light bounces through a scene to produce realistic reflections, shadows, and refractions.
The method traces paths from a virtual camera to light sources, calculating how rays interact with surfaces: The raytraced water looked almost photographic.
Computationally expensive, raytracing has moved from film production to real-time gaming as hardware has improved.
Dark areas from blocked light
- reflectionsReturned light or thought
- refractionsLight bending at boundaries
- causticsSubstances that burn chemically
- specularMirror-surfaced, image-returning
diffuse · penumbra · emissive · luminance · irradiance
Resembling actual photographs
- shadingDepicting light and darkness
- transparencyState of being see-through
- antialiasingEdge-smoothing rendering technique
- resolutionFormal decision or determination
glossy · mirror · glass · metal · water · shader · displacement · anisotropic
Occurring without processing delay
- RTXNvidia graphics card line
- interactiveAllowing mutual exchange
- VulkanGermanic term for volcano
- performanceCarrying out a task
Finite problem-solving procedure
- recursiveDefined in terms of itself
- intersectionPoint where paths meet
- bounceSpring back after impact
- samplingExtracting subset for study
shadows
Dark areas from blocked light
- reflectionsReturned light or thought
- refractionsLight bending at boundaries
- causticsSubstances that burn chemically
specular · diffuse · penumbra · emissive · luminance · irradiance
photorealistic
Resembling actual photographs
- shadingDepicting light and darkness
- transparencyState of being see-through
- antialiasingEdge-smoothing rendering technique
resolution · glossy · mirror · glass · metal · water · shader · displacement · anisotropic
real-time
Occurring without processing delay
- RTXNvidia graphics card line
- interactiveAllowing mutual exchange
- VulkanGermanic term for volcano
algorithm
Finite problem-solving procedure
- recursiveDefined in terms of itself
- intersectionPoint where paths meet
- bounceSpring back after impact
raytracedunlit
Not burning or glowing
textureless · stylized · cartoonish · 8-bit · pixelated