Direct3D
Microsoft rendering interface
Direct3D is Microsoft's graphics application programming interface for rendering three-dimensional graphics on Windows systems, primarily used in video games.
It's part of the DirectX collection of APIs and competes with the cross-platform OpenGL.
Developers use Direct3D to communicate with graphics hardware: The game engine relies on Direct3D 12 for rendering.
GPU rendering microprogram
- vertexPoint where edges converge
- pixelSmallest display unit
- textureSurface tactile quality
- meshInterlocking open weave
polygon · rasterization · tessellation · antialiasing · framebuffer · multisampling · primitive
Microsoft's multimedia programming interface
- WindowsMicrosoft operating system
- XboxMicrosoft gaming console
- COMSerial port designation
- graphics driverSoftware enabling GPU operation
Visual processing hardware
- frame rateDisplay refresh frequency
- vsyncDisplay-GPU timing lock
- fullscreenEntire monitor occupied
- resolutionFormal decision or determination
benchmark · optimization · game engine · Unity · modding · graphics card · AMD · performance
shader
GPU rendering microprogram
mesh · polygon · rasterization · tessellation · antialiasing · framebuffer · multisampling · primitive
DirectX
Microsoft's multimedia programming interface
GPU
Visual processing hardware
- frame rateDisplay refresh frequency
- vsyncDisplay-GPU timing lock
- fullscreenEntire monitor occupied
resolution · benchmark · optimization · game engine · Unity · modding · graphics card · AMD · performance · input lag
- funeral directorsThose who arrange burials
- sense of directionSpatial navigation instinct
- giving directionsExplaining how to arrive
- direct sunlightUnobstructed solar rays
- direct hitStrike exactly on target
- director generalHighest-ranking organizational leader
direct, directly, direction, directional, directionality, directions, directive, directives, director