multisampling
Pixel boundary blending
Multisampling is a technique in computer graphics that smooths jagged edges on rendered images by sampling each pixel multiple times at slightly different positions.
The result is antialiasing—those stair-step artifacts along diagonal lines and curves become less noticeable.
Graphics cards implement multisampling at various levels (2x, 4x, 8x), with higher values producing smoother images at the cost of processing power.
In audio production, multisampling refers to recording an instrument at multiple pitches and dynamics to create more realistic digital reproductions.
Sampling above required frequency
- ADCMilitary personal assistant
- DACHereditary membership society
- quantizationConversion to discrete values
- interpolationEstimating between known values
upsampling · downsampling · bit depth · reconstruction · digital audio · signal processing
Visual processing hardware
- framebufferPixel data holding area
- DirectXMicrosoft's multimedia programming interface
- OpenGLGraphics rendering specification
- VulkanGermanic term for volcano
shaders · 16x · quality settings · VRAM · bandwidth
oversampling
Sampling above required frequency
- ADCMilitary personal assistant
- DACHereditary membership society
- quantizationConversion to discrete values
interpolation · upsampling · downsampling · bit depth · reconstruction · digital audio · signal processing
GPU
Visual processing hardware
- framebufferPixel data holding area
- DirectXMicrosoft's multimedia programming interface
- OpenGLGraphics rendering specification
Vulkan · shaders · 16x · quality settings · VRAM · bandwidth
supersampling
Excess resolution for smoothness
fragment · rasterization · resolve · bilinear · trilinear
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