roguelikes

Procedural dungeon crawlers

Roguelikes are video games featuring procedurally generated levels, permanent death, and turn-based gameplay—named after the 1980 dungeon-crawler *Rogue*.

The genre emphasizes resource management and tactical decisions where death means starting over.

Modern "roguelite" games borrow elements like procedural generation while allowing some progress to carry between runs: I've been playing roguelikes all week.

challenge

punishing

Extremely taxing or severe

grueling · demanding · permadeath · mortality · consequence · irreversible · restart · loss · setback · frustrating

mechanics

turn-based

Players alternate actions

permadeath · grid-based · ASCII · tiles · combat · items · equipment · stats · classes · skills

fantasy

dungeon

Subterranean prison chamber

  • monstersFrightening imaginary creatures
  • lootStolen valuables
  • dragonLegendary fire-breathing reptile

wizard · goblin · elf · dwarf · necromancer · lich · artifact · spellbook · sorcery · potion

procedural

randomization

Introducing chance systematically

variability · unpredictable · dynamic · emergent · infinite · replayable · unique · shuffled · modular · branching

genre

Hades

Greek afterlife realm

ASCII · classic · traditional · modern · action · deckbuilding

Categories
Opposites
progression persistence

roguelikesJRPGs

Japanese role-playing games

open-world games · MMORPGs · The Elder Scrolls · Final Fantasy · Dragon Quest

difficulty and forgiveness

roguelikescasual games

Simple, accessible interactive entertainment

cozy games · visual novels · Animal Crossing · sandbox games · idle games

procedural vs. designed content

roguelikesUncharted

The Last of Us · Half-Life

Family

roguelike

Familiarity
Top 1,000,000
Profile
Used worldwide · Rated G