physics engine
Virtual collision handler
A physics engine is software that simulates physical phenomena—gravity, collisions, momentum, friction—in video games and other applications.
Rather than manually animating every interaction, developers let the physics engine calculate how objects should move and respond: The physics engine made the ragdoll bodies tumble realistically down the stairs.
Physics engines range from simple 2D systems to complex simulations modeling fluid dynamics and soft-body deformation.
- simulationImitation of real processes
- real timeWithout processing delay
- rigid bodyIdealized undeformable object
- collisionForceful contact between objects
- collision detectionFinding when objects intersect
gravity · falling objects · ragdoll · Unity · Unreal · dynamics · velocity · momentum · friction · constraints · joints · mesh · hitbox · bounce · mass · torque · impulse · solver
- gaming lingoNPC, HP, GG, AFK, PvP
- graphicsvector, shapes, 3D graphics, raster, symbols
- sports gamesMadden NFL, NBA 2K, NHL, NBA Live, Wii Sports
- flight simulationcockpit, flight controls, flight simulator, joystick, landing
- game developmentgame design, game designer, rendering, programming, pathfinding
- gaming techgraphics card, console, controller, GPU, CPU
physics, engine, physic, physical, physically, physicist, physicality, biophysics, geophysics