physics engine

Virtual collision handler

A physics engine is software that simulates physical phenomena—gravity, collisions, momentum, friction—in video games and other applications.

Rather than manually animating every interaction, developers let the physics engine calculate how objects should move and respond: The physics engine made the ragdoll bodies tumble realistically down the stairs.

Physics engines range from simple 2D systems to complex simulations modeling fluid dynamics and soft-body deformation.

Related

gravity · falling objects · ragdoll · Unity · Unreal · dynamics · velocity · momentum · friction · constraints · joints · mesh · hitbox · bounce · mass · torque · impulse · solver

Categories
Opposites
simulation method

physics enginemotion capture

Recording movement for animation

tweening

realism approach

physics enginecartoon physics

Exaggerated animated world rules

computational domain

physics enginegraphics engine

Software generating visual output

Family

physics, engine, physic, physical, physically, physicist, physicality, biophysics, geophysics

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