gaming industry
Interactive entertainment sector
The gaming industry encompasses businesses involved in developing, publishing, and distributing video games.
It spans console manufacturers, game studios, mobile developers, and esports organizations.
Once a niche market, it now rivals film and music in revenue: The gaming industry generated over $180 billion last year.
The term occasionally includes casino gambling operations, though video games dominate modern usage.
- gaming consoleVideo game hardware
- game engineFramework for building interactive software
- microtransactionsSmall payments within software
- level designCrafting game environments
- localizationAdapting for specific markets
professional teams · sound design · input devices · online forums · gambling · prize pools · casino · prototyping · marketing campaigns · pre-orders · mergers and acquisitions · sponsorship deals · graphics card · virtual reality · player rankings · esports · publishers · crunch time
- ScandinaviaNorway, Sweden, Denmark, Finland, Iceland
- West Coast Economytech, Silicon Valley, Hollywood, Boeing, Microsoft
- male-dominated fieldsconstruction, engineering, military, firefighting, plumbing
- industriesbusiness, factories, education, health, supply chain
- creative careersartist, musician, filmmaker, photographer, writer
- South Korean economySamsung, Hyundai, LG, chaebol, chaebols
gaming industryfilm industry
Commercial moviemaking sector
television industry · Hollywood · publishing industry · book publishing · music industry
gaming industryessential services
Indispensable public functions
healthcare industry · agriculture · manufacturing sector · heavy industry · subsistence economy
gaming industryacademia
Higher education community
fine arts · high culture · traditional education · scholarly pursuits