VR
Headset-based digital worlds
VR is short for virtual reality—computer-generated environments that simulate physical presence in real or imagined worlds, typically experienced through a headset: The VR headset made me feel like I was actually standing on Mars.
VR appears in compound forms: VR gaming, VR experience, VR sickness.
Shared immersive digital universe
- avatarDigital user representation
- virtual worldSimulated digital environment
- cyberspaceVirtual electronic network environment
- sandboxEnclosed play area
Device directing a system
- gestureCommunicative body movement
- hapticOf touch perception
- feedbackReturned response data
- hand trackingDetecting limb positions digitally
gaze · pointing · grabbing · manipulation · locomotion · teleportation · room-scale · motion control
Wearable audio device
- OculusCircular architectural opening
- QuestMedical laboratory corporation
- displayPresentation for viewing
- lensesCurved transparent refractors
sensors · tracking · motion capture · GPU · latency · refresh rate · resolution · passthrough
Interactive electronic entertainment
- trainingDeveloping abilities through practice
- simulationImitation of real processes
- therapyCurative mental treatment
- educationSystematic development of mind
architecture · tourism · fitness · Beat Saber · meditation · surgical · flight simulator · military
State of being somewhere
- immersiveFully engaging the senses
- absorptionProcess of taking in
- envelopmentAct of surrounding completely
- realismAccepting things as they are
believability · sensory · suspension of disbelief · transportive · lifelike · vivid · captivating · 360-degree
metaverse
Shared immersive digital universe
- avatarDigital user representation
- virtual worldSimulated digital environment
- cyberspaceVirtual electronic network environment
sandbox · lobby · multiplayer · customization · virtual real estate
controller
Device directing a system
hand tracking · gaze · pointing · grabbing · manipulation · locomotion · teleportation · room-scale · motion control · grip
headset
Wearable audio device
- OculusCircular architectural opening
- QuestMedical laboratory corporation
- displayPresentation for viewing
lenses · sensors · tracking · motion capture · GPU · latency · refresh rate · resolution · passthrough · tethered
gaming
Interactive electronic entertainment
- trainingDeveloping abilities through practice
- simulationImitation of real processes
- therapyCurative mental treatment
education · architecture · tourism · fitness · Beat Saber · meditation · surgical · flight simulator · military · rehabilitation
presence
State of being somewhere
- immersiveFully engaging the senses
- absorptionProcess of taking in
- envelopmentAct of surrounding completely
realism · believability · sensory · suspension of disbelief · transportive · lifelike · vivid · captivating · 360-degree · depth perception
- gamingvideo games, buff, games, PlayStation 4, gameplay
- future techAI, drones, robots, autonomous vehicles, AR
- online entertainmentstreaming services, video games, online gaming, YouTube, Netflix
- online spaceswebsite, websites, webpage, web pages, web page
- False Realitiesillusions, simulations, virtual reality, delusions, hallucinations
- immersivevirtual reality, AR, augmented reality, 3D, surround sound
Unmediated personal encounter
real life · face-to-face · in-person · naked eye · unplugged
- VR headsetWearable display for simulations
- VR gamesHeadset-based interactive entertainment
- VR arcadeVenue for headset-based games
- VR trainingEducation via headset environments
- VR controllerHandheld virtual-reality input device
- VR chatSocial platform using avatars