room-scale
Walk-around virtual reality
Room-scale describes virtual reality systems designed for physical movement within a defined play area, typically a few meters square.
Sensors track the user's position as they walk, crouch, or reach, translating real movement into the virtual environment: The game requires a room-scale setup.
Contrasts with seated or standing-only VR experiences.
Computer-created interactive environment
- presenceState of being somewhere
- holodeckSimulated reality chamber
- 360-degreeComplete angular revolution
- environmentExternal conditions affecting life
enveloping · spatial · physicality · tangible · embodiment · full-body · believable · lifelike
Monitoring location over time
- sensorsDevices that detect input
- base stationsFixed wireless transmitters
- boundaryLine marking a limit
- headsetWearable audio device
controllers · play area · motion capture · calibration · lighthouse · spatial audio · wireless · hardware
virtual reality
Computer-created interactive environment
- presenceState of being somewhere
- holodeckSimulated reality chamber
- 360-degreeComplete angular revolution
environment · enveloping · spatial · physicality · tangible · embodiment · full-body · believable · lifelike · surroundings
tracking
Monitoring location over time
- sensorsDevices that detect input
- base stationsFixed wireless transmitters
- boundaryLine marking a limit
headset · controllers · play area · motion capture · calibration · lighthouse · spatial audio · wireless · hardware · field of view