Second Life

Online avatar existence

Second Life is a virtual world launched in 2003 where users create avatars and interact in user-generated environments.

Unlike video games with set objectives, Second Life is open-ended—residents socialize, build, create businesses, and buy virtual land with real money.

It pioneered concepts now common in discussions of the metaverse: She made a living designing clothes in Second Life.

The platform saw massive hype in the mid-2000s before fading from mainstream attention, though it retains a dedicated community.

platform

metaverse

Shared immersive digital universe

  • simulationImitation of real processes
  • 3DThree-axis spatial representation
  • onlineNetwork-connected state

cyberspace · sandbox · grid · regions · teleporting · viewer · client · scripting · prims · mesh

economy

marketplace

Venue for commerce

transactions · stipend · entrepreneurship · branding · storefronts · commissions

community

residents

People living somewhere

events · clubs · friendship · relationships · meetups · forums · networking · creators · builders · DJs

avatar

customization

Modification to individual preference

shapes · accessories · clothing · animations · gestures · profile · embodiment · self-expression · furry · human

escapism

fantasy

Imaginative mental wandering

freedom · refuge · roleplay · immersion · exploration

Opposites
virtuality

Second Lifereal life

Existence beyond imagination

physical reality · meatspace · IRL · physical world · flesh and blood

platform generation

Second LifeRoblox

Multiplayer game creation platform

Fortnite

Family

life, second, secondary, lifeless, lifetime, lives, lifestyle, seconds, afterlife

Familiarity
Top 500,000
Profile
Used worldwide · Rated PG