spammable

Can be overused

Spammable describes an action, ability, or attack—usually in video games—that can be used repeatedly without significant cooldown or resource cost.

A spammable move requires no waiting between uses.

Players often seek spammable abilities for their reliability: That fireball is totally spammable—just hold down the button.

The term extends to anything designed to be used in rapid succession.

messaging

bulk

Main mass or size

flooding · bots · chain · blast · broadcast · notification · ping · copy-paste · forward · DM

gaming

cooldown

Gradual intensity reduction

  • abilityPower to do something
  • skillAcquired ability through practice
  • macroRecorded command sequence

combo · rotation · attack · cast · proc · repeatable · mash · trigger · input · hotkey

annoyance

repetitive

Marked by recurrence

overwhelming · tedious · excessive · irritating · persistent · unwelcome · disruptive · flooding · overuse · abuse

marketing

advertise

Publicly promote goods

engagement · outreach · pop-up · banner · retargeting · campaign · viral · reach · content · influencer

Opposites
usage restriction

spammablerestricted

Limited in scope

single-use · throttled · one-time · gated · rationed

resource economy

spammablecostly

High in price

expensive · draining · taxing · unsustainable · inefficient

resource/cooldown constraints

spammablecostly

High in price

expensive · ultimate · situational · strategic · precious

Family

spam, spams, spammed, spamming, spammer, spammers, spammy, antispam

Familiarity
Top 1,000,000
Profile
Used worldwide · Rated G