motion controls
Gesture-based game interface
Motion controls are input methods that use physical movement of a controller or the player's body to interact with a game or device.
Rather than pressing buttons, you swing, tilt, point, or gesture: The bowling game uses motion controls—you actually swing your arm.
Popularized by the Nintendo Wii, they appear in gaming consoles, smartphones, and VR systems.
- gestureCommunicative body movement
- WiiMotion-sensing game console
- joystickTilting lever for control
- sensorInput-detecting device
- accelerometerDevice measuring motion forces
waving arms · gyroscope · tilt · swipe · wave · Nintendo · tracking · flick · pointer · infrared · waggle · calibration · sensitivity · touchless · virtual reality · gameplay · responsive · intuitive
- Exergamingexergames, workout games, VR fitness, Wii Fit, Wii Sports
- game controllersjoystick, gamepad, d-pad, DualShock, arcade stick
- NintendoNES, Mario, SNES, Donkey Kong, Metroid
- PokemonPikachu, Charizard, Pokemon, Bulbasaur, Squirtle
- game settingsdifficulty level, easy mode, hard mode, expert mode, brightness
- gaming termsbuff, debuff, boss, loot, final boss
motion controlsgamepad
Handheld console interface
joystick controls · analog stick · point-and-click · arcade stick · voice controls
motion, control, motions, controls, controlled, controlling, controller, controllers, controllable