main quests
Core story missions
Main quests are the central storyline missions in a video game, distinguishing them from optional side quests.
Completing main quests advances the primary narrative and is typically required to finish the game.
The term extends figuratively to life's most important pursuits: I got distracted by side quests—time to focus on my main quests.
- storylineSequence of fictional events
- critical pathLongest dependent task chain
- objectivesIntended targets or ends
- campaignOrganized effort toward goal
- heroesAdmired courageous figures
journey · epic · hero's journey · adventure · protagonist · missions · NPCs · open world · dungeons · boss fights · final boss · narrative · destiny · lore · completion · progress · level up · checkpoints
- game contentDLC, expansions, boss fights, levels, missions
- GMingworld building, campaign planning, pacing, rulings, fudging
- game designmechanics, level design, game balance, balancing, playtesting
- RPG mechanicsmin-maxing, level up, XP, HP, power leveling
- story gamesinteractive fiction, visual novels, text adventures, gamebooks, choose your own adventure
main questsside quests
Optional secondary missions
side missions · fetch quests · collectibles · busywork · random encounters
main, mainly, mains, mainland, mainlands, mainstream, mainstreams, mainstreamed, mainstreaming