Command and Conquer

Direct and subjugate

Command and Conquer is a landmark real-time strategy video game franchise launched in 1995, where players build bases, gather resources, and command armies in combat.

The series popularized the RTS genre alongside Warcraft, establishing conventions like fog of war and unit micromanagement.

The phrase sometimes describes any approach of aggressive takeover: Their command and conquer strategy left no room for negotiation.

Related

tanks · harvesters · base · construction · insufficient funds · low power · ion cannon · mammoth · obelisk · red alert · allies · ore · silos · superweapon · skirmish · multiplayer · fog of war · cutscenes

Opposites
military/strategic approach

Command and Conquerdiplomacy

Negotiation between nations

peaceful resolution · capitulation · appeasement · non-intervention · pacifism

video game genre/style

Command and ConquerSimCity

Urban planning simulation

Animal Crossing · The Sims · cooperative games · puzzle games

leadership philosophy

Command and Conquerservant leadership

Leading through service first

consensus building · democratic governance

Family

command, conquer, commands, commanded, commanding, commander, commanders, commandment, commandments

Familiarity
Top 500,000
Profile
Used worldwide · Concrete · Rated PG