roll-and-move
Spin then advance
Roll-and-move describes a game mechanic where players roll dice to determine how far their piece advances on a board.
The term often carries a dismissive tone among hobbyist gamers, suggesting a game relies too heavily on luck rather than strategy: It's just another roll-and-move game like Monopoly.
Classic examples include Chutes and Ladders and Sorry.
Marked cubes for chance
track · squares · spinner · counting · position · advance · landing · path
Lack of predictable pattern
- luckChance affecting outcomes
- agencyPower to act
- deterministicCompletely caused by prior conditions
- outdatedNo longer in use
passive · frustration · uncontrollable · swingy · simplistic · shallow · unpredictable · snowballing
Property trading board game
- Chutes and LaddersChildren's racing board game
- ParcheesiIndian-origin board game
- LudoMale name, Latin origin
- Game of LifePath from college to retirement
Quantified chance of occurrence
- mitigationReduction of severity
- choiceAct of selecting
- decisionSettled course of action
- modifiersTerms that adjust others
variable · action points · hybrid · racing · optimization · risk management · drafting · alternatives
dice
Marked cubes for chance
pawn · track · squares · spinner · counting · position · advance · landing · path · start
randomness
Lack of predictable pattern
- luckChance affecting outcomes
- agencyPower to act
- deterministicCompletely caused by prior conditions
outdated · passive · frustration · uncontrollable · swingy · simplistic · shallow · unpredictable · snowballing · catchup
Monopoly
Property trading board game
- Chutes and LaddersChildren's racing board game
- ParcheesiIndian-origin board game
- LudoMale name, Latin origin
probability
Quantified chance of occurrence
- mitigationReduction of severity
- choiceAct of selecting
- decisionSettled course of action
modifiers · variable · action points · hybrid · racing · optimization · risk management · drafting · alternatives