roll-and-move

Spin then advance

Roll-and-move describes a game mechanic where players roll dice to determine how far their piece advances on a board.

The term often carries a dismissive tone among hobbyist gamers, suggesting a game relies too heavily on luck rather than strategy: It's just another roll-and-move game like Monopoly.

Classic examples include Chutes and Ladders and Sorry.

mechanics

dice

Marked cubes for chance

pawn · track · squares · spinner · counting · position · advance · landing · path · start

criticism

randomness

Lack of predictable pattern

outdated · passive · frustration · uncontrollable · swingy · simplistic · shallow · unpredictable · snowballing · catchup

games

Monopoly

Property trading board game

Game of Life · Trouble · Trivial Pursuit

design

probability

Quantified chance of occurrence

modifiers · variable · action points · hybrid · racing · optimization · risk management · drafting · alternatives

Opposites
player agency in movement

roll-and-movefree movement

Unrestricted ability to travel

game design philosophy

roll-and-movestrategy game

Competition requiring planning

engine builder · Go

randomness source

roll-and-movedeterministic

Completely caused by prior conditions

skill-based · calculable · predictable · tile placement

Family

roll, move, rolls, rolled, rolling, roller, moves, moved, moving

Familiarity
Top 1,000,000
Profile
Used worldwide · Timeless · Rated G