real-time graphics

Live rendered imagery

Real-time graphics are visual images generated and displayed instantaneously, fast enough to respond to user input without perceptible delay.

The term dominates video game and simulation contexts, where frames must render thirty to sixty times per second to maintain smooth motion: Real-time graphics have advanced dramatically since the early days of 3D gaming.

Contrast with pre-rendered graphics, which are computed in advance and played back.

Related
  • renderingInterpretive depiction or performance
  • shadersGraphics rendering programs
  • GPUVisual processing hardware
  • framerateImages displayed per second
  • OpenGLGraphics rendering specification

DirectX · pixels · rasterization · texture mapping · textures · lighting · polygon · vertex · level of detail · animation · game engine · latency · buffer · pipeline · raytracing · shadows · antialiasing · refresh

Categories
Opposites
interactivity

real-time graphicscutscenes

Non-playable game footage

Family

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Familiarity
Top 500,000
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Used worldwide · Timeless · Rated G