draw distance
Graphics visibility limit
Draw distance is a video game graphics term for how far from the player's viewpoint the game engine renders objects.
Beyond this threshold, objects either disappear or are replaced with simpler versions.
Low draw distance creates visible "pop-in" where trees, buildings, or terrain suddenly appear as you approach.
The draw distance on this game is terrible—I can see mountains loading in.
- level of detailDegree of specificity shown
- cullingSelective population reduction
- environmentsConditions affecting organisms
- open worldNonlinear game environment
- clippingPiece cut out
redraw · pop-in · visibility · rendering · game engine · hardware acceleration · frame rate · refresh rate · texture mapping · shading · close · ray tracing · fog of war · far · skybox · worldbuilding · anti-aliasing · near
- graphicsvector, shapes, 3D graphics, raster, symbols
- graphics optimizationanti-aliasing, antialiasing, culling, level of detail, batching
- PC gaming termsFPS, frame rate, lag, ping, latency
- display settingsbrightness, contrast, resolution, dark mode, light mode
- visual artifactspixelation, ghosting, tearing, aliasing, flickering