questlines

Narrative mission sequences

Questlines are sequences of connected missions or tasks in video games, typically in role-playing games.

Each quest in the line leads to the next, forming a narrative arc with its own story and rewards.

Games often have a main questline driving the central plot alongside optional side questlines: I finished the main questline but still have dozens of side quests left.

narrative

storyline

Sequence of fictional events

  • plotStoryline or land parcel
  • arcCurved line segment
  • campaignOrganized effort toward goal

chapter · branching · dialogue · choices · protagonist · antagonist · lore · backstory · subplot · climax

progression

milestones

Notable points of progress

advancement · unlocks · checkpoints · requirements · prerequisites · rewards · experience · leveling · phases · sequence

gaming

missions

Assigned important tasks

  • mainChief or primary element
  • sideLateral portion of something
  • fetchGo get and return

escort · bounty · dailies · weeklies · raid · dungeons · bosses · achievements · grinding · endgame

design

branching

Splitting into separate directions

replayability · pacing · tutorials · onboarding · worldbuilding · interconnected · optional · hidden · secret · collectibles

Opposites
narrative structure

questlinesside quests

Optional secondary missions

random encounters · fetch quests · daily quests · bounties · grinding

gameplay design philosophy

questlinesfree roam

Unguided exploration mode

sandbox mode · creative mode · free roaming

Family

questline

Familiarity
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