gamebook

Reader-controlled story

A gamebook is a work of fiction that allows readers to participate in the story by making choices at key points, directing them to different pages based on their decisions.

The genre flourished in the 1980s with series like Choose Your Own Adventure: Turn to page 47 if you enter the cave, or page 52 if you continue down the path.

Gamebooks often incorporate elements of role-playing games, tracking inventory or combat outcomes as the narrative branches toward multiple possible endings.

choice

branching

Splitting into separate directions

outcome · options · selection · fork · crossroads · dilemma · alternative · page · turning · paragraph

fantasy

dragon

Legendary fire-breathing reptile

  • wizardPractitioner of sorcery
  • magicSupernatural or illusory power
  • sorceryPractice of dark magic

enchantment · kingdom · castle · elf · dwarf · orc · goblin · troll · quest · mythical

narrative

storytelling

Recounting events aloud

setting · climax · conflict · resolution · narrator · perspective · foreshadowing · flashback · subplot · arc

puzzle

maze

Puzzle of passages

cipher · map · clue · solution · problem-solving · deduction · challenge · mystery · trap · secret

roleplay

character

Nature, symbol, or role

  • diceMarked cubes for chance
  • statsNumerical information, abbreviated
  • inventoryCatalog of held assets

hitpoints · combat · campaign · tabletop · backstory · encounter · attributes · death · solitaire · solo

Categories
Opposites
narrative structure

gamebooklinear narrative

Story following chronological order

classic novel · traditional storytelling · traditional literature

Family

gamebooks

Familiarity
Top 500,000
Profile
Used worldwide · Timeless · Concrete · Positive · Everyday, not technical · Rated G