SIMS
Surface composition analysis
SIMS is a video game franchise where players control simulated people—building their homes, managing their relationships, careers, and daily needs.
The name comes from "simulation." Players create characters (also called sims) and guide them through life events from birth to death: I spent six hours on the Sims last night.
The game has spawned countless expansion packs and become a cultural touchstone for sandbox-style gameplay.
Digital user representation
- customizationModification to individual preference
- traitsDistinguishing personal features
- aspirationsDeeply held goals
- needsEssential requirements
interactions · relationships · households · neighborhoods · lot · simoleons · woohoo · aging
Faculty for forming ideas
- storytellingRecounting events aloud
- customizationModification to individual preference
- designPurposeful creative planning
- decoratingAdding aesthetic elements
fashion · machinima · screenshots · challenges · legacies · builds · makeovers · narratives
Simulated cognitive processing
- autonomyIndependent decision-making capacity
- pathfindingCalculating efficient travel routes
- free-willAutonomous decision-making capacity
- NPCUncontrolled game character
townies · routing · queuing · multitasking · reactions · emotions · whims · wants
Organizing and directing resources
- efficiencyProductive without waste
- moneyCurrency for transactions
- careersOngoing professional pursuits
- skillsLearned competencies
scheduling · multitasking · needs · budgeting · goals · challenges · optimization · leveling
Process of building something
- architectureBuilding design discipline
- foundationsStructural bases below ground
- wallsVertical enclosing structures
- roofingInstalling overhead shelter material
windows · doors · stairs · pools · landscaping · terrain · blueprints · rooms
avatar
Digital user representation
- customizationModification to individual preference
- traitsDistinguishing personal features
- aspirationsDeeply held goals
needs · interactions · relationships · households · neighborhoods · lot · simoleons · woohoo · aging · careers
imagination
Faculty for forming ideas
- storytellingRecounting events aloud
- customizationModification to individual preference
- designPurposeful creative planning
decorating · fashion · machinima · screenshots · challenges · legacies · builds · makeovers · narratives · roleplay
AI
Simulated cognitive processing
- autonomyIndependent decision-making capacity
- pathfindingCalculating efficient travel routes
- free-willAutonomous decision-making capacity
NPC · townies · routing · queuing · multitasking · reactions · emotions · whims · wants · fears
management
Organizing and directing resources
- efficiencyProductive without waste
- moneyCurrency for transactions
- careersOngoing professional pursuits
skills · scheduling · multitasking · needs · budgeting · goals · challenges · optimization · leveling · grinding
construction
Process of building something
- architectureBuilding design discipline
- foundationsStructural bases below ground
- wallsVertical enclosing structures
roofing · windows · doors · stairs · pools · landscaping · terrain · blueprints · rooms · lots
SIMSfield studies
Research conducted on location
census data · historical analysis · meta-analysis · survey research
- dating simulatorGame simulating romantic pursuits
- flight simulatorAircraft piloting replica system
- computer simulationDigital imitation of processes
- simulation gameInteractive model of reality
- flight simulationArtificial piloting experience
- The SimsLife simulation franchise
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