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Archive for the ‘Interactive experiences’ category

You make me sick! Online game teaches science to middle schoolers

“This is your target” the game says, pointing at an ordinary looking cartoon woman in a T-shirt and track pants. “If you pay close attention to the host’s weaknesses, you can make a disease that will get the host super duper sick!”


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Mobile games for museums: SCVNGR & Hide&Seek

Games on mobile devices are a new way to engage museum visitors. Two companies gave presentations at yesterday’s Museums & Mobile 2011 online conference. One popular type of game is a miniature scavenger hunt, called “location-gaming.” The premise is that players go places (e.g., a restaurant or park), do fast, simple tasks (like typing something into their phone, or [...]


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Web apps and native apps for museums: Museums & Mobile 2011

Museums are going mobile, and many companies are eager to help. At yesterday’s Museums & Mobile 2011 online conference, several vendors promoted their wares. This is a summary of products, approaches, and some alternatives…


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Sustainable cultural tourism at the Acoma Pueblo

Walking over rough sandstone blocks, between adobe houses, our $20/person tour wove through the streets and alleys of a small village atop a mesa in the Acoma Pueblo, in New Mexico. The tour culminated in the local church (at right), the San Esteban del Rey Mission, which is a source of great pride, and also a [...]


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More people digitally involved in arts & culture, says NEA

Computers and the internet are an increasingly important way that Americans engage in the arts, says a new report from the National Endowment for the Arts. The first bar in the chart below is people consuming recorded or broadcast content:


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Making of science apps: Not the usual suspects

On the screens of millions of iPad and other mobile devices, moons and stars, elements and molecules swirl beneath our fingertips. Developer Mike Howard says he wants to “make you feel like you are actually there in orbit.” Theodore Gray wants you to look at the periodic table and be transported to the world of [...]


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The virtual vs. the real: Giga-resolution in Google Art Project

Real life has a close competitor in the “Art Project,” released by Google last week. Their initial release is a clean, inviting site for browsing over one thousand artworks from 17 of the world’s most famous museums. At least one piece from each of the 17 museums is displayed in gigapixel resolution, so that online visitors [...]


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Museums and the Web 2010

IDEA presented and demonstrated “Concept Maps for Online Exhibits” at the 2010 Museums and the Web Conference, April 13-17 in Denver. Concept maps are a useful component of online exhibits, as they help meet the needs of multiple learning styles and provide an innovative way to visualize information. SpicyNodes’ radial mapping engine improves upon previous [...]


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Simulating vision problems

Not everyone sees the world as you do You can try the Color Vision tool yourself by selecting an image and choosing a color blindness or cataract simulation. In the process, you can gain an understanding of why it’s important to design web sites that are accessible to people with these vision problems. Why it [...]


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Study: Factors that improve online experiences

In 2008, IDEA conducted a study about online experiences. The report (download PDF here) outlines key findings from surveys that explored factors that drive online experience as expressed by the three different subject groups – nonprofit organizations and cities, web designers and firms, and the general public.


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