There are gender wars, and then there are casualties. It wasn’t until 2011 that the behemoth toymaker LEGO acknowledged girls’ desire to build with bricks, even though the company had long before made a seemingly effortless pivot to co-branding, video games, and major motion pictures. So it’s little wonder that girls face all-too-real obstacles when […]Read more
Crowdsourcing can build virtual community, engage the public, and build large knowledge databases about science and culture. But what does it take, and how fast can you grow?
For some insight, we look at a crowdsourced history site: Historypin is an appealing database of historical photos, with dates, locations, captions, and other metadata. It’s called History “pin” because the photos are pinned on a map. (See recent article about Changes over time, in photos and maps.) Some locations have photos from multiple dates, showing how a place has changed over time, or cross-referenced with Google Maps StreetView. Currently, Historypin has 308k items, from 51k users, and 1.4k institutions. This is a graph of pins over the last three years: (more…)
What is fan fiction?
June 5th, 2013 by IDEA
Who owns art and culture? Does it belong to the artist? The legal property owner? Or the society that loves and appreciates it? Traditionally, old art is considered public, and new art is copyrighted. Anyone can write a new twist on Romeo and Juliet, or mashup the Mona Lisa with a mustache. But what if Harry Potter opened a lemonade stand? Or Luke Skywalker had a twin bother? (more…)
Sciences and history can nicely meet at historical sites. It engages the history-minded in science, and the science-minded in history. Two examples were recently discussed by Chris Shires, director of interpretation and programs at the Edsel & Eleanor Ford House. (more…)
Over 30,000 objects are now available for anyone to savor and study online, for free, in impressive high resolution, in Google’s ‘Art Project.” This is 30x expansion from the thousand objects in the first version launched in February 2011. See our prior article, The virtual vs. the real: Giga-resolution in Google Art Project. The project now has 151 partners in 40 countries; in the U.S., the initial four museums has grown to 29 institutions, including the White House and some university art galleries.
See the site: Google Art Project (more…)
Wikipedia, the free, online encyclopedia that “anyone can edit,” is a useful way to deliver scientific and cultural knowledge to the public. Wikipedia is the 5th most visited web site, with 400–450 million unique visitors per month.
It’s not “merely a larger audience, but a different audience,” says Sara Snyder, webmaster for the Smithsonian Institution’s Archives of American Art, who has recently started to use Wikipedia more. She says, “Our main website is geared towards an academic-minded or university-level student, researcher, curator, or professional art historian. Yet we have information and collections that may inform or appeal to a broader set of folks, such as younger students and art enthusiasts. Wikipedia is a platform for trying to start serving those researchers too, without overhauling the current way we do business or our existing website.” (more…)
There is no better way to reach underserved audiences than to drive directly to them. Mobile museums, in converted RVs or semi-trailers, are delivering history, science and art experiences. Here are two great examples.
Reaching rural audiences for $10.71 per visitor, the “Van of Enchantment” brings cultural history to schools and public events in New Mexico — at no cost to visitors. New Mexico’s rich history traces back at least 11,000 years, and includes a flourishing Pueblo community in the 13th century, Spanish conquistadors and colonists in the 16th century, and railroads in the late 19th century. (more…)
Bridging the digital divide requires flexibility. In a village meeting, adults get the weekly news and discuss the pressing issues of the day – a far cry from the technology parks and campuses that are driving the Indian technology boom. Problem Should we take the practices of our technological culture into emerging technological cultures? Solution
Bridging the information gap one step at a time. Problem Increasing access to information for hard-to-reach populations is critical to enabling them to overcome obstacles to education and development. Solution Although the distribution and implementation of information technology is a complex effort happening on many fronts, there are many success stories from which individuals and