There are gender wars, and then there are casualties. It wasn’t until 2011 that the behemoth toymaker LEGO acknowledged girls’ desire to build with bricks, even though the company had long before made a seemingly effortless pivot to co-branding, video games, and major motion pictures. So it’s little wonder that girls face all-too-real obstacles when […]Read more
Using minimum complexity and maximum consistency in interactive UIs.
Weather: View temperature, expected high and low and a six-day forecast.
You need to decide between making generalized tools that all work similarly, and inventing several unique tools.
Add just the controls necessary to yield a functional information appliance, but do not add unneeded controls (excessive features) or portions (like gears) that a real appliance might have.
Keep the user interface widgets common. For example, if you use bright green knobs in one interactivity setting, use bright green knobs in other settings. At the same time, the design of your interactive figures should always match its purpose. Use the minimum amount of complexity to achieve your purpose.
For millennia, tools have been invented to achieve just one purpose. In 1978 at Apple Computer, Jef Raskin first promoted the idea of a simple device designed around the information needs of a single function. The concept of focusing on a single function has evolved into a design strategy for interactive tools hoping to break through the complexity barrier imposed by such generic computing devices as the personal computer.
For example, the stopwatch is not useful for telling time, but it is both useful and highly usable for timing the duration of events. The stopwatch is a highly specialized information appliance that does one thing—track elapsed time—very well.