There are gender wars, and then there are casualties. It wasn’t until 2011 that the behemoth toymaker LEGO acknowledged girls’ desire to build with bricks, even though the company had long before made a seemingly effortless pivot to co-branding, video games, and major motion pictures. So it’s little wonder that girls face all-too-real obstacles when […]Read more
Online education can have a real impact in the developing world. Last week, we needed to hire a programmer for a small freelance job. To my surprise, several candidates advertised they had completed programming MOOCs. These were young programmers in their 20’s, in countries like Pakistan and Thailand, who lacked college-level coursework, but are trying to launch freelancing careers based on online courses.
Online courses and MOOCs may be a poor substitute for in-person learning with a charismatic teacher, but they are light-years better than nothing, and are particularly relevant for higher education and specific skills, when students are self-motivated. (more…)
Online courses with very large enrollments have rapidly matured in the last two years, led largely by experiments outside mainstream academia by Coursera, Udacity and edX. Ambitious educators, technologists, and funders have created courses on diverse topics, and over five million students worldwide have registered for classes. And 3% have completed the courses. What can we learn? (more…)
Can profits and kids mix? In a recent edSurge article, Tom Segal argues for the role of the “for-profit” entrepreneurship in the development of educational technology. Profit motives are what spur innovation at the technological level and therefore schools should look to for-profit businesses to further advancements in education-related technology. (more…)
Over 30,000 objects are now available for anyone to savor and study online, for free, in impressive high resolution, in Google’s ‘Art Project.” This is 30x expansion from the thousand objects in the first version launched in February 2011. See our prior article, The virtual vs. the real: Giga-resolution in Google Art Project. The project now has 151 partners in 40 countries; in the U.S., the initial four museums has grown to 29 institutions, including the White House and some university art galleries.
“Being able to teach machine learning to tens of thousands of people is one of the most gratifying experiences I’ve ever had,” says Stanford University computer science professor Andrew Ng.
Over 100,000 students signed up for his free, fall 2011 course on machine learning. The impacts were huge. Over 12% of the students completed the course, and received a statement of accomplishment. Ng says he “heard many stories from students about how they’re using it at work, about how it’s inspired them to go back to school, and so on.” In contrast, Ng’s normal, for-credit course at Stanford, one of the most popular on campus, would enroll 350 students.
It’s part of a new revolution in higher education, and it’s serious learning. They deliver complete courses where students are not only watching web-based lectures, but also actively participating, doing exercises, and deeply learning the material. Students are expected to devote ~12 hours a week to the course, to read and watch course materials, complete assignments, and take quizzes and an exam. Online students did not receive one-on-one interaction with professors, the full content of lectures, or a Stanford degree — those who completed the course received a statement of accomplishment. Course materials include prerecorded lectures (with in-video quizzes) and demos, multiple-choice quiz assignments, automatically-checked programming exercises with an interactive workbench, midterm and final exams, a discussion forum, optional additional exercises with solutions, and pointers to readings and resources.
“The debate about which is better, face-to-face learning or online learning is fast becoming obsolete,” says Jennifer Berghage, an instructional designer at Pennsylvania State University. The common goal is that “an online course should be, above all, engaging, so that the learner enjoys the learning and is able to not only assimilate it but retain it and apply it.”
Online courses are revolutionizing formal education, and have opened a new genre of outreach on cultural and scientific topics. These courses deliver a series of lessons to a web browser or mobile device, to be conveniently accessed anytime, anyplace. (more…)
The system of getting knowledge about science to the public is broken. One major crack in the system is a disconnect between science museums and new science research.
Science museums matter
Aside from the news media, which now has less science coverage as the journalism business contracts, museums play a vital role in how the public learns about science outside of school. New data show that science museums play an important part in this informal learning.
Despite enthusiastic scientists who are using social media, leading citizen science, and supporting other kinds of outreach, the vast majority of scientific information is ensconced in journals and conferences.
To connect this knowledge to the public, it’s common practice for closed-access journals to give journalists free (advance) access to new articles. But the same courtesy is not provided to science museums that would also benefit from new articles, as well as a back library of older articles. And science museums rarely budget for journal subscriptions. (more…)
“This is your target” the game says, pointing at an ordinary looking cartoon woman in a T-shirt and track pants. “If you pay close attention to the host’s weaknesses, you can make a disease that will get the host super duper sick!” (more…)
Enriching the learning experience with interactivity. Students become disengaged and learn less when information is presented passively, such as through lectures or static text. Although your web site may contain a wealth of educational information, the way the information is presented may not be engaging your visitors. When learners aren’t engaged, they don’t assimilate the