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Recent posts

5 Mar 2014

Gender role literacy: Girls in science?

There are gender wars, and then there are casualties. It wasn’t until 2011 that the behemoth toymaker LEGO acknowledged girls’ desire to build with bricks, even though the company had long before made a seemingly effortless pivot to co-branding, video games, and major motion pictures. So it’s little wonder that girls face all-too-real obstacles when […]

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9 Dec 2013

Challenges of crowdsourcing: Analysis of Historypin

Crowdsourcing can build virtual community, engage the public, and build large knowledge databases about science and culture. But what does it take, and how fast can you grow? For some insight, we look at a crowdsourced history site: Historypin is an appealing database of historical photos, with dates, locations, captions, and other metadata. It’s called History […]

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18 Nov 2013

Dinovember: Creative literacy starts young

“Uh-oh,” Refe Tuma heard his girls whisper. “Mom and Dad are not going to like this.” It’s Dinovember, and his family’s plastic dinosaurs have been getting into mischief all month. Every year, Tuma and his wife devote the month of November to “convincing our children that, while they sleep, their plastic dinosaur figures come to life.  Related […]

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A way with words IDEA presents three mobile apps for exploring and enjoying language.

OtherWordly is a unique arcade-style game that builds your vocabulary as you connect sets of matching words in deep space.
In Other Words is an unparalleled pocket language reference designed to give you real-world context and encourage endless brainstorming.
Wordakin takes two seed words of your choosing and produces a bumper crop of word associations and shades of meaning.

The intersection of education and technology has sparked IDEA’s innovations since 1999.

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