Archive for October, 2011
Museum tour apps for <$25k at Museums & Mobile conference
It is getting easier and cheaper for cultural and scientific organizations make mobile, handheld tours. According to Nielsen, 40% of Americans with mobile phones are carrying smartphones; of those 40% run Android, and 28% have an Apple iPhone. This is a huge market, and by 2012, approximately half your audience could use your app from the [...]
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Usability and user experience testing options (vendor list)
What was once prohibitively complex and expensive can now be done inexpensively with online testing services. Testing will uncover problems that are confusing for your audience. Here’s a list of vendors to start your research process, and some suggestions. Three suggestions For a real-world example on a recent project, designer Ben Snyder said on his blog, “the [...]
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Approaches to usability
Make sure your investments on web sites, apps or new real-life programs don’t fail by conducting usability and user experience testing. “Usability testing differs from focus groups in that it involves the observation of participants as they actually use the product,” said Ian David Moss, a development consultant who works in the Arts. “They key feature of [...]
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What is gamification?
Gameplay has a lot to teach us about motivating participation through joy. ‘Gamification’ is a new term, coined in 2008, for adapting game mechanics into non-game setting — such as building online communities, education and outreach, marketing, or building educational apps. Here are some ideas for how to do it. Achievements Badges, trophies and points represent [...]
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